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Due to being vivified electricity, Cole is unable to use vehicles, take up weapons, or swim. Cole easily climbs buildings and other structures and can fall a great height without taking damage.
Many powers are acquired over the course of the game; once acquired the player can use experience points , awarded for specific actions, stunts and missions, to increase the power's effectiveness.
The growth of these powers is affected by Cole's current Karma level. Certain actions, such as stopping to help injured citizens or draining their health to restore Cole's, will affect the Karma level in either direction.
During the game the player will encounter Karma Moments, when the action pauses and the player is told, through a monologue by Cole, of two actions that can be taken, always a good and bad option.
For example, one scenario the player is presented with is to either pull a valve and get a spray of tar in his face Good , or force a civilian to do it for him Evil.
Completion of these missions helps gain access to unique super powers based on the Karma level. The player is not locked into choosing either Karma path, and may opt to play towards one extreme and later switch to the other mid-game.
In addition to altering Cole's appearance and certain aspects of the game's story,  Karma also influences the behavior of the citizens of Empire City, they will come to help Cole in battle if his Karma is Good, but will turn on Cole and throw rocks at him if he has Bad Karma.
Empire City is built on three islands, and the player must work through main story missions on each island before being able to access the next one, though future missions may require the player to return to an earlier island.
Each island is divided into a number of sectors, at the start of the game controlled by three different gangs, the Neon District being controlled by Sasha and her Reaper Gang, the Warren District being controlled by Alden and the Dust Men Gang, and the Historic District being controlled by Kessler and the First Sons.
The player can undertake a side mission in each sector, once certain main story requirements have been met, to free that sector from gang control, reducing or eliminating the presence of the gang in that sector.
Other side missions may also unlock medical stations where Cole will re-awaken should he die. Though Cole must travel on foot he eventually gains powers that allow him to grind along power cables and powered, elevated train rails and to hover for a short time.
Scattered around the city are hundreds of 'Blast Shards' which Cole can collect to increase the amount of electricity he can store.
There are 32 'Dead Drop' satellite transmitters that help to reveal more of the back-story in the game, all being narrated by John White, or being recordings of Kessler and his experiments.
InFamous is set in Empire City, a fictional metropolis based on New York City , consisting of the Neon District, where most of Empire City's businesses are concentrated, the Warren, a slum dependent on international shipping activity, and the Historic District, the location of the city government.
Each district has an elevated train system and a separate power grid. The premise of the game is built around the partial destruction of the Historic District by a mysterious explosion, followed by a viral epidemic that forces federal authorities to seal the only bridge leading to the mainland.
A rise in violent crime overwhelms the police, resulting in societal collapse. The protagonist is Cole MacGrath Jason Cottle , a courier who is accused of triggering the explosion, which leaves him with the ability to absorb and project electricity.
His closest friend, Zeke Jedediah Dunbar Caleb Moody , allows Cole to hide on his rooftop, despite his envy of the former's powers. Trish Dailey October Moore , Cole's girlfriend, abandons him out of anger over the death of her sister Amy, while most of Empire City's residents view him as a terrorist.
White vanished while investigating a group known as the First Sons, who are believed to be responsible for orchestrating the explosion.
Using her ability to control the minds of others via a tar-like substance, she has formed a gang known as the Reapers. Meanwhile, the Warren has been overrun by the Dust Men, an army of homeless militants led by Alden Tate also Jason Cottle , the original leader of the Sons, who possesses telekinesis.
Mowry , the true antagonist of the game, is a shadowy figure who controls the First Sons and who takes an obsessive interest in Cole and his powers.
While the basic story of InFamous remains unchanged whether the player opts for the "Good" or "Evil" karma path, there are some story elements that change depending on Cole's choices.
While making a delivery in the Historic District, Cole is instructed to open the package. In doing so, he activates a device known as the Ray Sphere, leveling several city blocks and nearly killing him.
Rescued by Zeke and Trish, he teaches himself to control his emerging powers. After using them in public to fight off a Reaper attack, the locals turn against Cole after he is accused of triggering the explosion, forcing him into hiding.
He and Zeke engineer an assault on the sealed bridge, only to be ambushed by government forces. Separated from his friend, Cole meets Moya, who persuades him to return and find John.
With her help, Cole restores the district's power supply, earning the attention of Sasha, who lures him into her underground lair.
Cole defeats her, but she is abducted by the Sons before he can make her talk. Trapped in the Warren, Cole assists what remains of the police in battling the Dust Men.
Alden is arrested and imprisoned, but Zeke's incompetence in guarding him allows the Dust Men to free him and massacre most of the officers.
With Alden planning to reactivate the Sphere, the two patch things up and confront him, with Zeke ending up in possession of the Sphere. Giving in to his temptations, Zeke deserts Cole and takes the Sphere to Kessler.
With Alden on a murderous rampage towards the Historic District, Cole defeats him once and for all in a bridge battle. Before jumping in the water, Alden reveals that Kessler exiled him from the First Sons.
White, who turns out to be an NSA agent with no connection to Moya, reaches out to Cole and explains that the Ray Sphere is designed to consume bio-energy from thousands of lives and transfer it to a single user, making them a Conduit.
During their search for the Sphere, Kessler publicly challenges Cole to stop a series of bombings across the district, ending with him being forced to choose between saving Trish or her colleagues.
Regardless of which choice he makes, Cole fails to keep Trish from dying. Determined to punish Kessler, Cole tracks the Sphere to a remote pier, where he must decide whether to destroy it or use it to become even more powerful.
Regardless, the Sphere releases the last of its energy, killing John before disappearing into a vortex. Kessler then invites Cole to join him for a final fight in the same location where the game began.
Displaying similar, if not superior, powers to the latter, Kessler comes close to killing him, only to be foiled by Zeke.
Mortally wounded by a massive energy discharge, Kessler uses his last bit of strength to transmit a message into Cole's brain.
In a final twist, Kessler is revealed to be Cole from the future of an alternate timeline. While raising a family with Trish, Future Cole failed to prevent the Beast, a malevolent entity, from destroying humanity.
Despite their attempts to flee, the Beast tracked down and killed Trish and her children. Sending himself back in time Future Cole, adopting the name "Kessler", seized control of the First Sons, using their resources to prepare his past self for the future to come.
Cole denounces Kessler's memory, but recognizes that his actions have given his life a new purpose. Based on what rank Cole holds at the end of InFamous , two endings are possible.
Nevertheless, his estrangement from Zeke and Moya, coupled with the responsibilities of heroism, lead him to realize that he will always be alone.
If Cole is Infamous, he allows Empire City to slip further into chaos, and disregards Kessler's warning about the Beast, believing himself to be the strongest being to ever exist.
Infamous was developed by Sucker Punch Productions , with a team of 60 people working for about three years. Infamous came during the end of the development for Sly 3: Honor Among Thieves as the team began to look towards their next game.
After spending the last six years on the same stealth game genre with the Sly Cooper games, they wanted to make something that was more "brazen and loud.
Both center on a city after a large disaster. The series also inspired the crafting of the game's grim take on the superhero genre. The story and cut scene animations were created in-house.
As they continued to develop the game, they rewrote pieces of the story to reflect changes in the game, making sure that the story remained enjoyable.
As the game became more complex, they brought in Bill Harms, a published comic book author, who had previously written for Supreme Commander and other video games.
Darren Bridges, a developer for Sucker Punch, noted that they wanted to make Infamous about " becoming a modern-day superhero", stressing the word "becoming" as the key motivator to show the growth of Cole from a simple bike messenger to someone with god-like powers.
First, the power translated well to a video game context, as it would be easy to conceptualize the aspects of electrical-based powers in terms of video game concepts such as ranged combat.
Initially, the game was more free-form, allowing players to purchase new powers at any point during the game, but the developers found it difficult to create a challenging game on that basis, particularly as they could not design missions calling for specific powers that the player may not have at that time.
This evolved into the scheme of presenting new powers to the player over the course of the game, with the developers created guiding rules for which powers were ultimately included in the game and when: The team employed frequent reviews of when these powers were introduced to the player as other gameplay elements were added to the game.
One power, gained through the Evil karma path, was called "Minionize", and would have allowed Cole to control the minds of civilians and force them to join him in battle.
Although the power was "decidedly evil and very fun to watch", the team felt it wasn't useful to the game, though they managed to retain a hint of it in one of the Evil side missions.
The developers revisited all the combat scenarios from this feedback to alter the combat layouts as well as adding new enemies, a step that Bridges believes the game "benefited greatly" from.
Empire City was designed to marry with Cole's new-found superpowers. The city was built with a "crime ecosystem", where petty crimes or calls for help were always occurring outside of the main story, requiring the player to decide to stop to help or not to resolve them.
The Karma system in the game came about as a result of the team wanting to include the "judicious use of power" within the game. Fox commented that they wanted to lead the player along a path of doing the harder tasks believing that these actions were the right things to do.
However, without the contrast of "evil" tasks that were simpler to complete, there would be no means of motivating the player to be a "selfless hero".
In this mission, Cole is given the option to keep a drop-supply of food for himself or to give it to the people; they found that most players would give it to the people, but very shortly after this event, the population turns against Cole due to evidence linking him to the explosion, forcing the player to run or to attack them.
On December 10, , the "Gigawatt Blade" which had previously been available only as a preorder incentive - was made available on the North American PlayStation Store as a free download.
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